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Software Development / Game Development

Model and Texture a Stylized Dungeon for Games

In this course we will be going through the process of creating a small stylized dungeon environment from the block-out stage to the final presentation.

Description

In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of UVing. We will then take our assets into ZBrush where I will be showing how to define all the materials that you will find in this environment.

We will use some of the ZBrush sculpts to render tiling texture flats that we can composite in Photoshop. I will then be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally, we are going to set up a scene in Marmoset for the final presentation. By the end of this course, you should be able to create and understand the workflow that I use to create stylized environments like this one. 

Full details

Curriculum

  • Volume 1
    Introduction
    0:45
    Preparing Maya Scene
    4:38
    Blockout in Maya
    13:49
    Modeling the Pillar
    15:27
    Modeling the Door Pt 1
    12:39
    Modeling the Door Pt 2
    11:26
    Modeling the Walls
    4:58
    Modeling the Props
    10:29
  • Volume 2
    Introduction
    0:42
    UVing the Pillar
    15:30
    UVing the Door Pt 1
    7:15
    UVing the Door Pt 2
    5:49
    Tiling Textures Preparation
    9:26
    Sculpting the Pillar Pt 1
    7:13
    Sculpting the Pillar Pt 2
    10:30
    Sculpting the Pillar Pt 3
    5:05
    Sculpting the Pillar Pt 4
    10:02
    Sculpting the Door
    19:27
    Finishing the Pillar
    10:18
    Sculpting the Tiling Texture
    7:51
  • Volume 3
    Introduction
    0:37
    Baking the Pillar
    15:49
    Baking the Door
    10:56
    Baking the Tileable Texture
    16:23
    Tiling Texture Compositing
    9:18
    Tiling Texture Coloring
    16:01
    Tiling Texture Wood Example
    4:04
    Pillar Paint Preparation
    14:01
    Painting the Pillar Pt 1
    10:55
    Painting the Pillar Pt 2
    16:25
  • Volume 4
    Introduction
    0:39
    Painting the Door Pt 1
    13:04
    Painting the Door Pt 2
    9:55
    Painting the Door Pt 3
    11:28
    Finishing the Door
    8:56
    Rebuilding in Maya Pt 1
    15:49
    Rebuilding in Maya Pt 2
    16:31
    Rendering Pt 1
    12:52
    Rendering Pt 2
    14:43
  • Source Files
    Source File 1
    Source File 2
    Source File 3
    Source File 4

Skills

  • Computer Games
  • 3D Modeling
  • AutoDesk Maya
  • Game Development
  • Pixologic Zbrush

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