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Software Development / AI & Machine Learning

Haptics Complete Certification Course

This course would be beneficial to computer and software developers and creators, rehabilitators, scientists, engineers, and IT professionals requiring the development of specialized software systems for training people for tasks which require hand-eye coordination (such as virtual sports training and/or surgical and aircraft procedures).

Description

Haptic technology is fast becoming a game changer in the world of mechanical stimulation and computer simulation. Haptics are enabled by actuators that provide mechanical motion in response to an electrical stimulus through advanced vibration patterns and waveforms. 


Become a valued member of your organization by learning the benefits and advantages of implementing Haptic technology and applications. Haptic technology, or Haptics, can be described as tactile feedback technology. It refers to the science of applying touch sensation and control to interact with computer applications, devices, and technologies. 

By using input/output devices (e.g. joysticks and similar devices), users are able to receive physical feedback from Haptic applications in the form of vibrations or sensations. 


This course would be beneficial to computer and software developers and creators, rehabilitators, scientists, engineers, and IT professionals requiring the development of specialized software systems for training people for tasks which require hand-eye coordination (such as virtual sports training and/or surgical and aircraft procedures). 


Why register?

  • Easy and affordable.
  • Learning about Haptic Technologies has never been more affordable.
  • Latest industry trends explained.
  • Acquire valuable skills and get updated about the industry's latest trends right here. Today.
  • Learn at your own pace. Find everything right here, when you need it, and from wherever you are.


This course validates your knowledge of specific methods, models, and/or tools. This is essential to professionals in order to be updated on the latest technology trends, and to add to their Haptics toolbox.


What will you learn?

  • Learn the important concepts, tools, and uses of Haptics.
  • Learn about the benefits of implementing Haptics into training or development processes.
  • Examine Haptic systems, technology, and applications.
  • Review affective Haptics and future applications.



The industry is facing a bold, new world with the amazing developments in Haptics, and the challenges and the opportunities this presents are unprecedented. The Haptics Complete Certification course serves as a complete introductory guide for anyone looking to grasp a better understanding of Haptics concepts and their practical application in any environment.


This training and certification enables you to move both the industry and business forward, and to quickly take advantage of the benefits that Haptic applications present.


Course Outline

The topics covered in this course are:

  • Haptic Technology
  • Haptic Systems
  • Haptic Rendering
  • Application of Haptic Technology
  • Affective Haptics
  • Future Applications
Full details

Curriculum

  • Haptic Technology
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 2: Introduction to Haptic Technology Lecture 3: History and Origin of Haptic Lecture 4: Design of Haptic Lecture 5: Importance of Haptic Lecture 6: Advantages and Disadvantages of Haptic Lecture 7: Types of Feedback
    0:21
    Introduction to Haptic Technology
    1:08
    History and Origin of Haptic
    5:36
    Design of Haptic
    1:42
    Importance of Haptic
    1:20
    Advantages and Disadvantages of Haptic
    3:39
    Types of Feedback
    3:56
    Reading Section- Chapter 1
  • Haptics Systems
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 10: Introduction of the Haptic System and its Devices Lecture 11: The Phantom Lecture 12: The CyberGrasp Lecture 13: The Novint Falcon Lecture 14: WingMan Force Feedback Mouse Lecture 15: DualShock Lecture 16: The Rumble Pack Lecture 17: Omnidirectional Treadmill
    0:20
    Introduction of the Haptic System and its Devices
    1:20
    The Phantom
    1:00
    The CyberGrasp
    0:46
    The Novint Falcon
    2:22
    WingMan Force Feedback Mouse
    3:36
    DualShock
    5:50
    The Rumble Pak
    2:32
    Omnidirectional Treadmill
    4:01
    Reading Section- Chapter 2
  • Haptics Rendering
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 20: Introduction to Haptic Rendering Lecture 21: Architecture of Haptic Lecture 22: Interface Devices Lecture 23: Haptic Perception Lecture 24: Haptic Interaction Lecture 25: Virtual Environments Lecture 26: Telehaptic Lecture 27: Artificial Reality
    0:21
    Introduction to Haptic Rendering
    0:56
    Architecture of Haptic
    1:46
    Interface Devices
    4:02
    Haptic Perception
    1:06
    Haptic Interaction
    0:40
    Virtual Environments
    1:14
    Telehaptic
    1:25
    Artificial Reality
    0:33
    Reading Section- Chapter 3
  • Application of Haptic Technology (Part 1)
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 30: Teleoperators Lecture 31: Military Lecture 32: Medical Lecture 33: Sex
    0:24
    Teleoperators
    1:30
    Military
    2:30
    Medical
    5:32
    Sex
    0:24
    Reading Section- Chapter 4
  • Application of Haptic Technology (Part 2)
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 36: Virtual Reality Lecture 37: Exoskeleton Lecture 38: Gloves Lecture 39: Point-sources Lecture 40: Locomotive Interfaces Lecture 41: Mobile Lecture 42: Video Games Lecture 43: Others
    0:26
    Virtual Reality
    3:45
    Exoskeleton
    1:13
    Gloves
    0:34
    Point-sources
    0:39
    Locomotive Interfaces
    0:45
    Mobile
    3:11
    Video Games
    3:46
    Others
    1:19
    Reading Section - Chapter 5
  • Affective Haptic
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 46: Introduction to Affective Haptic Lecture 47: Emotion Theories Lecture 48: Sense of Touch Lecture 49: Technologies in Affective Haptic Lecture 50: Potential Applications in Affective Haptic
    0:23
    Introduction to Affective Haptic
    1:04
    Emotion Theories
    0:57
    Sense of Touch
    0:51
    Technologies in Affective Haptic
    4:53
    Potential Applications in Affective Haptic
    0:44
    Reading Section - Chapter 6
  • Future Applications
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 53: Holographic Interactions Lecture 54: Medical Application Lecture 55: Textile Industry Lecture 56: Shoes for the Vision Impaired Lecture 57: Haptic Torch for the Blind Lecture 58: Soldiers' Smart Belts Lecture 59: Vibrating Tattoos Lecture 60: Virtual Braille Display
    0:23
    Holographic Interactions
    1:22
    Medical Application
    2:12
    Textile Industry
    1:06
    Shoes for the Vision Impaired
    0:46
    Haptic Torch for the Blind
    0:55
    Soldiers' Smart Belts
    2:27
    Vibrating Tattoos
    0:52
    Virtual Braille Display
    0:59
    Reading Section - Chapter 7
  • Course Resources
    Haptic course syllabus
    Haptics Complete Certification Course Workbook

Skills

  • Computer Games
  • Technology

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