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Software Development / Game Development

Hand Painted Texturing for Game Environments

In this course, we're going to be exploring a hand painting texturing style as we create a rickety old cabin!

Description

In this course, we're going to be exploring the process of modeling and hand painting a rickety old cabin! We'll start off by reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel of this low-poly cabin to life!
 

About the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional. 

Full details

Curriculum

  • Volume 1
    Introduction
    1:32
    Planning Phase
    4:52
    Blocking Out the Forms
    14:44
    Modeling the Pillar
    10:49
    Modeling the Foundation
    6:20
    Building the Door Frame
    7:21
    Modeling the Wood Supports
    3:59
    Modeling the Shingles Pt 1
    5:35
    Modeling the Shingles Pt 2
    7:06
    Modeling the Window Frame
    6:59
    Modeling the Sign
    15:24
  • Volume 2
    Introduction
    0:51
    Packing UVs
    9:21
    Painting Stone Pt 1
    10:47
    Painting Stone Pt 2
    10:32
    Painting Wood
    10:49
    Painting Wood Timelapse
    13:35
    Viewing Progress in Marmoset
    4:29
    Painting the Shingles
    24:55
    Painting the Brick Wall
    15:26
    Painting the Brick Wall Timelapse
    16:14
  • Volume 3
    Introduction
    0:58
    Painting Metal Pt 1
    15:25
    Painting Metal Pt 2
    13:33
    Painting Metal Pt 3
    12:41
    Painting Metal Pt 4
    4:33
    Painting Stone
    9:36
    Painting the top Shingles
    4:58
    Adjusting the Shingle Colors
    3:19
    Painting the Stone Steps
    8:12
    Painting the Final Metal
    11:00
    Creating a Basic Alpha
    4:28
    Final Touches
    2:29
  • Download Source Files
    Source File 1
    Source File 2
    Source File 3

Skills

  • Adobe Photoshop
  • AutoDesk Maya
  • Computer Games
  • Game Design
  • Game Development

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