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Software Development / Game Development

Gamification Complete Certification Course

This course would be beneficial to recent graduates looking to get a foothold in the IT industry, Individuals looking for work within Public or Private Sector organizations, marketers, and website product managers needing a tool for customer engagement and for encouraging desirable website usage behavior, educators looking to implement a new motivational tool, and businesses looking to implement new employee training and motivational tools.

Description

Demand for Gamification products, services, and technologies is growing exponentially. Gamification represents a new era in engagement, and upon completing this course, you will be uniquely positioned to help clients navigate this transformation. 


Now is the time to take steps to ensure your success with Gamification. Gamification can be described as the use of game play mechanics for non-game applications. It also strives to encourage users to engage in desired behaviors in connection with the applications. 


Gamification works by making technology more engaging, and by encouraging desired behaviors, taking advantage of humans' psychological predisposition to engage in gaming. With so many benefits, the IT industry is scrambling to get expert in the know. So knowledge of the application and benefits of Gamification is a key for anyone looking to get a jumpstart in the IT industry, gain respect from fellow IT enthusiasts, and make a difference in your organization! 



This course would be beneficial to Individuals looking for work within Public or Private Sector organizations, marketers, and website product managers needing a tool for customer engagement and for encouraging desirable website usage behavior, educators looking to implement a new motivational tool, and businesses looking to implement new employee training and motivational tools.

Why register?

  • Easy and Affordable
  • Learning about Gamification technologies has never been more affordable
  • Latest industry trends explained
  • Acquire valuable skills and get updated about industry's latest trends right here. Today.
  • Learn at your Own Pace. Find everything right here when you need it and from wherever you are


This course validates your knowledge of specific methods, models, and/or tools. This is essential to professionals in order to be updated on the latest marketing trends, and to add to their Gamification toolbox.


The industry is facing a bold new world with the amazing technological developments of Gamification, and the challenges and the opportunities this presents are unprecedented. 


What will you learn?

  • Learn all the most important techniques and winning methodologies.
  • Learn about Gamification trends.
  • Examine the many benefits, common pitfalls, and characteristics.
  • Explore how Gamification has adapted in both business and education.
  • How to use Gamification as a marketing and motivational tool.


The Art of Service's introductory Gamification training helps IT practitioners develop the skills that are crucial as businesses embark on this massive transformation. It provides an industry credential for any IT professional to help them transform into the world of Gamification applications. This training and certification enables you to move both the industry and business forward, and quickly take advantage of the benefits that Gamification presents.


Course Outline - The topics covered in this course are:

  • What is Gamification?
  • Benefits, Pitfalls, Characteristics, and Facts about Gamification.
  • Gamification Elements.
  • Psychology of Gamification.
  • Gamification in Education.
  • Gamification in Business.
  • Real-world Applications.
  • Trends and Future of Gamification.
Full details

Curriculum

  • What is Gamification
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 2: Definition of Gamification Lecture 3: History of Gamification Lecture 4: Games vs Gamification Lecture 5: Three F's of Gamification Lecture 6: Types and Principles of Gamification Lecture 7: Incentive Centered Design
    0:27
    Definition of Gamification
    4:22
    History of Gamification
    8:04
    Games vs Gamification
    1:33
    Three F's of Gamification
    1:07
    Types and Principles of Gamification
    3:24
    Incentive Centered Design
    6:59
    Reading Section- Chapter 1
  • Benefits, Pitfalls, Characteristics and Facts about Gamification
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 10: Benefits of Gamification Lecture 11: Pitfalls of Gamification Lecture 12: Characteristics of Gamification Lecture 13: Facts About Gamification
    0:31
    Benefits of Gamification
    10:14
    Pitfalls of Gamification
    2:23
    Characteristics of Gamification
    1:04
    Facts About Gamification
    2:17
    Reading Section- Chapter 2
  • Gamification Elements
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 16: Gamification Elements Lecture 17: Gamification Dynamics Lecture 18: Gamification Mechanics Lecture 19: Gamification Components
    0:28
    Gamification Elements
    1:11
    Gamification Dynamics
    2:23
    Gamification Mechanics
    5:51
    Gamification Components
    5:19
    Reading Section- Chapter 3
  • Psychology of Gamification
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 22: Psychology of Gamification Lecture 23: Motivation Lecture 24: Behaviorism Lecture 25: The Feedback Loop Lecture 26: Compassionate Gamification
    0:22
    Psychology of Gamification
    0:33
    Motivation
    1:12
    Behaviorism
    1:55
    The Feedback Loop
    6:18
    Compassionate Gamification
    3:31
    Reading Section- Chapter 4
  • Gamification in Education
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 29: Introduction to Gamification in Education Lecture 30: Benefits of Gamification in Education Lecture 31: Disadvantages of Gamification in Education Lecture 32: Samples of Gamification in Education Lecture 33: Conclusion
    0:29
    Introduction to Gamification in Education
    5:29
    Benefits of Gamification in Education
    9:56
    Disadvantages of Gamification in Education
    2:43
    Samples of Gamification in Education
    9:16
    Conclusion
    1:58
    Reading Section- Chapter 5
  • Gamification in Business
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 36: Introduction to Gamification in Business Lecture 37: Early Hype of Gamification in Business Lecture 38: Using Gamification to Engage Employees Lecture 39: Key Benefits
    0:27
    Introduction to Gamification in Business
    1:09
    Early Hype of Gamification in Business
    4:07
    Using Gamification to Engage Employees
    6:49
    Key Benefits
    5:46
    Reading Section- Chapter 6
  • Real-World Applications
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 42: Real World Application of Gamification Lecture 43: Gamification Sites Lecture 44: Gamification Mobile Lecture 45: Other Gamification Applications Lecture 46: Optimal Gamification Applications
    0:26
    Real World Application of Gamification
    6:08
    Gamification Sites
    2:29
    Gamification Mobile
    4:15
    Other Gamification Applications
    4:11
    Optimal Gamification Applications
    3:24
    Reading Section- Chapter 7
  • Trends and Future of Gamification
    Introduction and Objectives
    In this lecture, we'll discuss some objectives aimed at showing what you can expect to learn from this course. Section Outline Lecture 49: Gamification Trends Lecture 50: Future of Gamification
    0:24
    Gamification Trends
    3:45
    Future of Gamification
    23:26
    Reading Section- Chapter 8
  • Course Resources
    Gamification Course Syllabus
    Gamification Complete Certification Course Workbook

Skills

  • Computer Games
  • Information Technology (IT)
  • Learning Gamification

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